This is what the LORD of Hosts says: “Old men and old women will again sit along the streets of Jerusalem, each with a staff in hand because of great age. And the streets of the city will be filled with boys and girls playing there.”

Zechariah 8:4–5

Eight Bible games. One table.

Trinfunity is one app that turns the phone on the table — and the phones in every pocket — into a game night. Party games, strategy, daily puzzles: all of it built on Scripture, byte-exact.

Free to play, free to study — pay to host.

The eight

Eight games. One sky.

One app, one shared home — from a single player on a quiet morning to a packed youth room. Every game reinforces every other: one shared memory, so progress anywhere strengthens play everywhere.

The hub, as it ships in the app — every game a star.
Selah’s Church Snapshot reveal: the group’s secret placements clustered tightly on a spectrum, group average 59% toward the right pole.
A Selah reveal: a verse card resting above a short reflection and the question — where do you land, and why?

The flagship · 4–20+ players · 20–45 min

Selah

A team debates where a clue lands on a spectrum between two biblical poles. The discussion is the game.

  • Breaking Bread — the icebreaker.
  • Know Me — the focus player is the target.
  • Church Snapshot — everyone places secretly; the group’s own distribution is the reveal.

72 spectrum cards at launch, every one signed off.

A live Bibleheads round: the word Moses in enormous type, category People, score 47.
The Bibleheads reveal carousel afterwards: the David card with its verse, cited 1 Samuel 17:49.

The party game · one phone · 1,719 cards

Bibleheads

The phone on your forehead is the prop. Swipe down for got-it, up for pass — and a two-second grace window settles the “we already shouted it!” argument. Afterwards, the reveal carousel walks back through every card. That’s where the teaching happens.

A native one-phone game.

A Hidden Word board mid-seek: a field of stone tablets — Wilderness marked found, Red Sea glowing gold.
The Stumbling Block verdict screen, citing 1 Corinthians 8:9: Silver prevails.

Team deduction · 4–20+ players · 15–30 min

Hidden Word

A Shepherd who can see the key gives one word and one number; the Seekers hunt across a field of stone tablets. Hit the Stumbling Block and you lose instantly — and the board breaks. The clue-legality engine settles the argument every group has: “Kingly” is illegal next to “King.”

Eight thematic boards ship free. Plays offline or networked.

The solo game

Living Waterfall

Falling word-blocks clear two ways at once: fill a row, like the classic — or land three or more words from one biblical cluster together and trigger the Revelation Moment. Tetris skill and biblical literacy, on one board.

The engine is built; campaign content is in progress.

Tested Stone during a storm Sabbath: rain sweeping the board while gold stones hold on bedrock.
The ending screen — Grace, grace! — citing Zechariah 4:7 above a finished house of gold stones.

Two players · perfect information · zero luck

Tested Stone

The chess-like one. Two builders share a single battlefield generated from a passage of Scripture. Seven weeks, one action a day — lay stones, dig footings, sling, sow — and every storm Sabbath, everything not founded on bedrock is swept away.

Engine, AI, and board generator complete.

A private role card: you are the Watchman — once tonight you may cry out from the wall.
The debrief: hands were laid in haste, a wolf shepherds the flock — citing 1 Timothy 5:22.

Social deduction · one device per player

Guard the Flock

Early-church social deduction: Faithful Elders against Hidden Wolves. The signature move belongs to the False Teacher, who once per game may Twist Scripture — rewording a faithful policy so it sounds faithful but counts against you.

In the room today; networked play is on the way.

The Nathan turn: the ruling unsealed as 2 Samuel 12:7 — the case you just judged was never about a donkey.
A docket being read at the gate: Kelet, hauler of olives, against Yagev, keeper of bees, concerning one borrowed donkey returned limping.

The judicial party game

The Gate

Sit as Israel’s elders at the city gate and judge cases under Torah’s own case law. The engine is Matthew 7:2 made literal: your discretionary rulings are recorded as your Measure — and later applied back to you. Disguised cases end in a Nathan reveal: you have judged David.

New cases are being written in batches now.

A Daily Thread mid-journey: Isaiah 62:4 open on the warm dark ground, the traced cord scarlet behind it, and the verse’s outgoing cross-references fanned below as choosable rows.
The thread you traced: Genesis 3:21 to Revelation 7:14 in six hops, every hop named and weighed, the target verse unveiled at the end.

The daily thread · solo · two-player duel

Scarlet Thread

Two verses that seem unrelated — and nobody explains the connection to you. You walk from one to the other through the cross-references themselves, hop by hop, and at the end the game shows you the shape of what you just traced. You are never quizzed and never told you are wrong: a weaker path is a different reading, scored lower — not a failure.

Every step is a real, classified cross-reference. The game cannot invent a connection — it can only show you the ones that are already there.

The eighth game, fresh off the loom — in final review now.

Play together

One table. Every phone a seat.

A group session is one table display — a phone laid flat on the table, or cast to the TV — which owns the communal moments and the reveals. Around it, player seats on everyone’s own phones hold the private things: secret sliders, verdict dials, role cards.

One-phone pass-and-play always works as a fallback, wherever the table is. If you run a Thursday night: no accounts for your students, nothing to explain twice.

The rule underneath

It cannot hallucinate Scripture at you.

There is no runtime AI anywhere in Trinfunity. Every word a player sees was written — or deterministically generated — and signed off by a human before shipping. Every verse is byte-exact Berean Standard Bible, never paraphrased. And the whole thing is denominationally neutral, on purpose.

  • No runtime AI
  • Byte-exact BSB
  • Denominationally neutral

Free & paid

Give away the magic. Charge for the logistics.

Free to play, free to study — pay to host.

Free, always

Scripture — and everything built from it — is free. Every card, every spectrum, every deck, every thematic board, every campaign. The magic is visible before anyone pays, not after: paywalling a Genesis campaign would mean charging people to study Genesis, and we won’t.

Paid, honestly

What costs money is what actually costs money to run: networked sessions, guest rooms, cross-device sync, saved history, and the church license. Nobody buys four more board themes — they buy the answer to “we have twelve people at youth group and one phone.”

The one paid lane besides logistics is human work that isn’t Scripture access — leader’s guides, discussion curriculum, devotional plans. Pay for the pastor’s work, never for access to the Bible.

  • No ads
  • No pay-to-win
  • No manipulative timers
  • No paywalled teaching payoffs
  • No cosmetic skins

For churches

One license. The whole campus.

The Church License covers a campus with a single purchase. Students play on their own phones, guests join by QR without accounts, and it ladders up from there — congregation tournaments, inter-church events. If you lead a youth group or a small group, this is the version of Trinfunity built around your Thursday night.

Download

Pull up a chair.

Trinfunity ships for iPhone and Android. Free to play, free to study — pay to host.

Download on the App Store Get it on Google Play
The Trinfunity home screen: Daily Bread, Selah, and Living Waterfall resting as warm cards on the dark ground.